Deicide was the first digital project we made in our very first year, for the course Game Design 2: Game Development.
It's a straightforward shoot-'em-up where you pilot an airship defending your town against a god. You can fly in any direction, dash on a cooldown, shoot, and pick up a handful of power-ups; the god's shield reflects bullets but its head takes extra damage, and it gets faster and more dangerous as its health drops.
Made by a team of 6, I was 1 of 2 programmers, alongside contributing to the game's overall design.